Led the creative and visual direction of Voyagers of Nera's roaming deep-sea predator. I wanted it to create a memorable, emergent terror moment as players travel between biomes. What's the ocean without the tension of something lurking below you? This was both to reinforce stakes of the world and also, since it was a hand-crafted world(non procedural) we wanted to create clear bounds so players weren't as tempted to sail out into an empty ocean and if they did, they'd run into this guy.
It's incredible to see and read about reactions from players when they first see it and that these moments are resonating with players as intended!
Huge shout out to my brother and Dardo Studios for bringing this character to life with me.
https://www.artstation.com/waterproofjedi
https://www.artstation.com/dardostudios
https://www.artstation.com/rodreis
Clip of him in action, way better with sound on!
Clip of him in action, way better with sound on!