Mitch Miller
Mitch Miller
Concept Artist | Art Director | Games | Socials @bdmitchart
Los Angeles, United States

Summary

Built the visual identity for Voyagers of Nera from pitch through production: character design, worldbuilding, environments, and the documentation that kept a 10-person art team consistent. Contributed to $18M in funded IP pitches across multiple original game projects.
Previously shipped titles at Industrial Toys (Midnight Star, Midnight Star: Renegade) and worked on Rumbleverse for Iron Galaxy and Exiles of Embermark for Gunslinger Studios.
Open to Art Director, Lead, and Senior Concept Artist roles in games. LA-based, open to remote.

Skills

Concept ArtArt DirectionCharacter DesignEnvironment DesignWorld BuildingVisual DevelopmentIllustrationUI Design

Software proficiency

Photoshop
Photoshop
ZBrush
ZBrush
Blender
Blender
3DCoat
3DCoat
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine

Experience

  • Creative Director / Art Director / Concept Artist at Treehouse Games
    Los Angeles
    February 2020 - January 2026

    • Built and led the art department for Treehouse Games across 7 years of original IP development.

    • Secured $18M in funding across multiple IP pitches through pitch decks and concept work that had to sell a vision before any gameplay existed.

    • Defined the complete visual identity of Voyagers of Nera: character design vocabulary, faction visual language, biome aesthetics, enemy hierarchy, and color philosophy — from early concepting through production handoff.

    • Managed a 10-person art team (internal and outsourced), maintaining quality and cohesion across character, environment, and prop pipelines simultaneously.

    • Created style guides, mood studies, and visual references that enabled consistent output without constant senior review — the standard most AD teams never reach.

    • Collaborated directly with design, animation, and engineering to ensure concept work was production-viable: correct silhouettes, buildable geometry, animation-friendly proportions.

  • Concept Artist at Iron Galaxy
    Los Angeles
    April 2019 - December 2019

    • Contributed to the visual development of Rumbleverse during early pre-production — character concepting, costume exploration, and prop design for the battle royale brawler IP.

  • Art Director / Concept Artist at Gunslinger Studios
    Los Angeles / Chicago, US
    January 2016 - January 2019

    • Contributed to the visual development of Exiles of Embermark — a highly anticipated mobile PvP RPG that received a Wargaming publishing deal and extensive press coverage before funding challenges halted production.

    • Designed characters, gear systems, and environmental concepts across a fantasy IP with a distinctive stylized aesthetic, from early exploration through near-final production art.

  • Concept Artist at Industrial Toys
    Pasadena
    March 2013 - January 2016

    • Shipped Midnight Star and Midnight Star: Renegade — two consecutive titles — producing character, environment, and UI-adjacent concept work across both mobile shooter projects.

    • Collaborated directly with 3D and animation teams through paintovers and iterative feedback, keeping production moving across a fast-paced mobile dev cycle.